The MUX is a flexible and mega-powerful modular synth and effect plug-in. You can do almost anything with it!
The MUX editor has 2 faces:
The Front Panel is for when you simply want to play with the MUX presets and tweak their front parameters.
The Deep Editor is for when you want to open the MUX and edit the very construction of a patch.
On the Front Panel you can easily browse thru MUX presets and tweak their front parameters.
If you would like to see and edit what's under the hood, you can switch to the Deep Editor by clicking the Show Deep Editor button at the top or via the Options menu.
Creating modular patches can be fantastic advantures.
But when you're in musical mood you want quick and easy access.
That's where the MUX Front Panels come into play.
Creating nice front panels for your modular patches is a matter of drag-dropping the relevant parameters and components onto that front panel, and arrange them using slick group frames.
- First of all: To edit a front panel, right-click the front panel background -> "Unlock Front Panel Design"
- You can resize a front panel by dragging its borders.
- You can change the looks of a front panel via right-click front panel background -> Edit Looks.
- You can drag-drop any (meta-)parameter of any sub-module of this patch onto the Front Panel.
- You can drag-drop any sub-module of this patch onto the Front Panel. It will appear as a button that opens that sub-module's editor.
- To add a group frame, right-click the Front Panel -> Add Group Frame.
- You can resize group frames and module buttons via their borders.
- Right-click parameter editor/module button/group-frame -> Edit Position/Size/Looks.
- Parameter editors can be full size or mini size. Changable via right-click -> Edit Looks.
- Right-click the front panel background -> Show Color Picker. From the color picker you can drop colors on the various parts of the front panel so to color them.
When dropping a color on a module button, then a drop on the sides of the button colors the button itself, a drop on the middle of the button colors the text.
- When 2 MUX presets have the same architecture (in the deep editor), then you can copy-paste the front panel from one to another.
- Note that when you use a background picture for the front panel, then it's recommended that you put this picture in the same folder as the MUX preset, or in a sub-folder of that MUX preset folder.
That way, when you save the preset, the background picture file can be referenced using a relative file path and so when you send the MUX preset together with its resources (background picture, any used samples) as a zip file to someone else, it will all load fine on the other system.
- About the difference between "Edit Looks" and "Choose Color":
You can set a color for each module in the session.
This color will be used for coloring the track header and the parts.
Also the module box in the deep modular editor will use that color.
But the module buttons on a MUX front panel can have its own color which is inpendent from the module it represents.
Because that way you can make a fixed design for the front panel.
So when you right-click a module button on a MUX front panel (assuming the front panel is unlocked for editing) then the "Choose Color" function is about the module color itself, and "Edit Looks" is about the front panel button.
- Note that all parameters (except VST parameters) can be renamed so you can give them more specific names matching the front panel.
In the Deep Editor you can edit the modular architecture and define the meta-parameters. For detailed info on using the modular editors, click here.
Note that building modular patches is rather for experienced users.
If you want to keep things simple, just stay at the Front Panel and use the presets in the library and tweak the front panel parameters as you like
Most important thing to know is that you need an input and an output. Then in between these you can connect whatever modules you like, including VST plug-ins.
This means that you can make MUX patches which combine several of your VST plug-ins in an original way, assign meta-parameters to specific VST parameters, and you can save this patch into your user library.
Each MUX patch can have up to 32 meta-parameters which will appear on the Front Panel and at the top of the Deep Editor.
A meta-parameter can control one or more parameters of the modules used in the MUX patch.
To edit the parameter mappings of a meta-parameter, double-click its knob or right-click its knob and choose "Edit Parameter Map".
You can also drag-drop parameters on a meta-parameter so to add/edit that mapping! Do this by dragging the parameter name onto the meta-parameter.
You can add new mappings by double-clicking the background, by pressing [Insert] or via the context menu.
If the Front Panel has not yet been customized, then effectively used meta-parameters will automatically appear in the Play Editor.
In the other case i.e. if the Front Panel has been customized, you can still add parameters to the Play Editor via drag-drop.
As with other objects, you can name meta-parameters as you wish.
If you don't give it a specific name it will use the default name, which is defined like this:
- When there are no mapped parameters, it is "Parameter N".
- When all mapped parameters have the same name, it is that parameter name.
- Else it is "Parameter N".
When a meta-parameter controls multiple parameters, then the meta-parameter value display will only use the value display of its child parameters if they're all equal. In the other case a generic 0% - 100% is used.
- When you store a .txt or .html file with the same name as a MUX patch in the same folder as that patch, the MUX context menu wil include "Show Preset Info". This is handy to document a patch.
- Drag-dropping a .Mux file on a rack slot or Mux editor will open that Mux patch file.