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For a detailed description of MuSynth, MuDrum, MuPad, MuSampla, MultiSampla and MuVerb, Stereo Echo, click here.
Generates a timbre using a digital waveform.
This oscillator works anti-aliased so even with high pitches you get a crystal clear sound
Note that the oscillator needs note events so it knows at what pitch it should play. Otherwise it defaults to playing a C3.
AIPS means AddInvertedPhaseShift. Simply put: with a Saw, this causes Block PWM. But it can be used with any waveform! And it can be modulated, e.g. by an LFO.
The Fatness, Detune and Spread parameters define the fatness of the oscillator.
When Fatness = 0, then you have a single wave.
When Fatness = 1, then you have the wave + 1 detuned up + 1 detuned down = 3 waves. The Detune parameter defines the detune between them.
When Fatness = 2, you have 5 waves.
...
The Spread parameter defines how much the waves are spread in the stereo field.
The oscillator starts at a random start phase to get a more analog sound.
If you want a more digital sound, you have the option to fix the start phase from 0 to 359 degrees.
Editable via the context menu -> Edit Properties.
To apply pitch modulation, make sure the pitch parameter range is non zero.
Generates white noise.
Plays a sample taking the Start-Loop-End locators into account.
- To load a sample, left-click on the sample display.
- You can also drag-drop a sample file onto that display.
- Double-click the sample display to edit the sample.
- Once you've loaded a sample, you can use the previous/next sample buttons to step thru the samples on your system! So practical!
- You can choose a start, loop and end locator and a loop mode.
- Managing these locators is done in the sample editor, so double-click the sample display for that.
- Note that you can also use locators that are in reversed order for reversed playback!
- To apply pitch modulation, make sure the pitch parameter range is non zero.
Plays a multisample. A multisample is a collection of key and/or velocity zones that each play a sample. For detailed info on editing multisamples, click here.
To apply pitch modulation, make sure the pitch parameter range is non zero.
Generates a monophonic sine signal.
The PolySynth is a modular synth engine featuring 64 note polyphony.
Although very similar as the MUX, within a PolySynth not all types of modules can be used, only modules that are capable of doing polyphonic processing. For example, you can use an oscillator inside PolySynth but you cannot use a MuVerb. To know which modules can be used inside PolySynth, simply open the PolySynth editor and add a new module, the popup list will tell you which modules are available.
Last but not least: Note that e.g. an oscillator can also be used outside PolySynth, e.g. in a MUX patch, but then the oscillator is monophonic!
Passes all incoming audio frequencies equally, but changes the phase relationship between the various frequencies.
Amplifies and pans the incoming audio.
Limits the incoming audio using a logarithmic clipper.
Routes the incoming audio to the outputs 1 and 2 based on the balance parameter.
Routes the incoming audio inputs 1 and 2 to the output based on the balance parameter.
Compresses the dynamics of the incoming audio.
The compressor has 2 audio inputs. When both inputs are connected, then input 1 = the real audio signal, input 2 = the control audio signal (aka side-chain) which will drive the compressor.
When only in 1 is connected real audio and control audio are the same.
Below the threshold the audio is untouched. Above the threshold the audio will be compressed.
The softer the 'knee' the less explicit the compression will be.
Combines a volume slider, a pan control, a mute and a level meter.
Echoes the incoming audio.
Echoes the incoming audio.
Echoes the incoming audio in sync with the tempo.
Filters certain frequencies in the audio signal.
Note that if you want to use the key tracking, the filter needs note events so it can track the pitch.
Multiplies the audio inputs 1 and 2.
Audio input 1 will become the left side of the stereo signal, audio input 2 the right side.
Splits the left and right sides of the incoming audio into output 1 and 2.
Applies a TanH math function on the incoming audio, resulting in interesting distortion effects.
The Audio To Note Gate generates a note-on event whenever the audio level envelope goes beyond the threshold level, and a note-off whenever the audio level envelope goes below the threshold level:
The Attack and Release parameters define how fast the audio level envelope reacts on the incoming audio stream.
Delays the incoming events.
Modifies the key and velocity of the incoming note events.
Dispatches the incoming events to 1 of the 16 outputs based on the MIDI channel.
Dispatches the incoming events to 1 of the 12 outputs based on the note key, i.e. C notes go to output 1, G# notes to output 9 etc.
This module can be very useful to create drum patches where each of the 12 keys triggers another sound. And there may be more creative uses for this module!
Generates a Attack-Decay-Sustain-Release modulation envelope.
Note that the ADSR won't do much if you don't feed it with note events, as the ADSR curve is triggered by a 'Note On' event!
Generates a low frequency modulation signal.
The Super Modulator can generate very complex modulation signals.
You can add as many points in the modulation envelope as you want.
For all details about the how to shape the envelope, click here.
You can define a section that must be looped.
And when you have a looped section you have these options for what must happen on note-off:
- Keep looping: The note-off has no influence, the loop keeps looping.
- Finish Looping: The current loop will be played until loop end, then the Super Modulator continues the section beyond the loop, as if there was no loop.
- Stop Looping: The loop is immediately stopped, and the Super Modulator continues the section beyond the loop.
The Super Modulator has 4 speed parameters:
- Global Speed: Controls the global speed for the whole modulation envelope.
- Attack Speed: Controls the speed from the start until loop start.
- Loop Speed: Controls the speed from loop start until loop end.
- Release Speed: Controls the speed from loop end until end.
Generates a randomly changing modulation signal. Changes are within the bounds you indicate. This module can be used to add an 'analog feel' to your patches.
Generates a constant modulation signal. This can be handy for example to map a meta-parameter to a modulation signal.
Therefore map the meta-parameter to the Value parameter. Then when you tweak the meta-parameter, the modulation output will change accordingly.
With the Modulation Value Mapper, you can transform the incoming modulation values so that the output modulation values are smaller/larger and/or have inversed polarity:
In the above picture example, we've set the Offset to 0 % and the Maximum to -50%.
This way the level of the input signal is reduced to 50% AND inversed.
| Event To Modulation Converters | |
The Note/Controller/Aftertouch/PitchBend To Modulation Converters convert the incoming events into a modulation signal.
The main audio input of this MuTools application/plug-in.
You can choose to only use a single input for mono. Double-click to edit. (as everywhere)
The main audio output of this MuTools application/plug-in.
| Main Audio Input (Multi Mono) | |
The main audio input of this MuTools application/plug-in where each enabled audio input pin is available as a separate mono audio stream.
| Main Audio Output (Multi Mono) | |
The main audio input of this MuTools application/plug-in where each enabled audio output pin is available as a separate mono audio stream.
Where the audio comes into the MUX.
By adding audio input modules, this MUX also gets more audio input jacks!
Where the audio goes out the MUX.
By adding audio output modules, this MUX also gets more audio output jacks!
Where the events comes into the MUX.
By adding event input modules, this MUX also gets more event input jacks!
Note that the MUX needs at least 1 event input jack in order to receive parameter automation events.
Where the events go out the MUX.
By adding event output modules, this MUX also gets more event output jacks!
Where the modulation comes into the MUX.
By adding modulation input modules, this MUX also gets more modulation input jacks!
Tip: You can use a modulation input in the PolySynth to input a global LFO modulation signal which will be applied to all voices at the same time!
| Modular Modulation Output | |
Where the modulation go out the MUX.
By adding modulation output modules, this MUX also gets more modulation output jacks!
The Audio File Recorder simply records the incoming audio signal.
To actually record, make sure the Record Audio button in the Transport Panel is enabled, and click the Record button. (or press the proper shortcut).
Double-click the Audio File Recorder to edit its settings.
Also read the doc page about Recording.
Racks are described in detail here.
The incoming signal simply goes to output 1, but part of the signal also goes to output 2.
Is a generic plug-in that simply bypasses the incoming signals.
Can be used as a target module from which you can then dispatch the audio/events to one or many other target modules.
Bypasses and displays the incoming events.
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