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Devices

For a detailed description of Synthia, Sampla, MultiSampla, MuSynth, MuVerb, Stereo Echo and MUX, click here.

Audio Generators

Oscillator

Generates a tone using a a 4096 samples waveform.

This oscillator works anti-aliased so even with high pitches you get a crystal clear sound

Note that the oscillator needs note events so it knows at what pitch it should play. It defaults to playing a C3.

AIPS means AddInvertedPhaseShift. Simply put: with a Saw, this causes Block PWM. But it can be used with any waveform! And it can be modulated, e.g. by an LFO.

The Fatness, Detune and Spread parameters define the fatness of the oscillator.

When Fatness = 0, then you have a single wave.
When Fatness = 1, then you have the wave + 1 detuned up + 1 detuned down = 3 waves. The Detune parameter defines the detune between them.
When Fatness = 2, you have 5 waves.
...

The Spread parameter defines how much the waves are spread in the stereo field.

Noise Generator

Generates white noise.

Sample Player

Plays a sample taking the Start-Loop-End locators into account. Note that you can also use locators that are in reversed order for reversed playback!

Multi Sample Player

Plays a multisample. A multisample is a collection of key and/or velocity zones that each play a sample.

Test Sine Generator

Generates a monophonic sine signal.

MuSynth Core

MuSynth Core is a modular synth engine featuring 64 note polyphony.

Within a MuSynth Core, not all types of modules can be used, only modules that are capable of doing polyphonic processing. For example, you can use an oscillator inside MuSynth Core but you cannot use a MuVerb. To know which modules can be used inside MuSynth Core, simply open the MuSynth Core editor and add a new module, the popup list will tell you which modules are avaialble.

Last but not least: Note that e.g. an oscillator can also be used outside MuSynth Core, e.g. in a MUX patch, but then the oscillator is monophonic!

Audio Processors

Allpass Filter

Passes all incoming audio frequencies equally, but changes the phase relationship between the various frequencies.

Amplifier

Amplifies and pans the incoming audio.

Audio Limiter

Limits the incoming audio using a logarithmic clipper.

Balancer 1->2

Routes the incoming audio to the outputs 1 and 2 based on the balance parameter.

Balancer 2->1

Routes the incoming audio inputs 1 and 2 to the output based on the balance parameter.

Level Compressor

Compresses the dynamics of the incoming audio.

The compressor has 2 audio inputs. When both inputs are connected, then input 1 = the real audio signal, input 2 = the control audio signal (aka side-chain) which will drive the compressor. When only in 1 is connected real audio and control audio are the same.

Below the threshold the audio is untouched. Above the threshold the audio will be compressed. The softer the 'knee' the less explicit the compression will be.

Mixer Strip

Combines a volume slider, a pan control, a mute and a level meter.

Mono Echo (Long)

Echoes the incoming audio.

Mono Echo (Short)

Echoes the incoming audio.

Tempo Synced Mono Echo

Echoes the incoming audio in sync with the tempo.

Multi Mode Filter

Filters certain frequencies in the audio signal.

Note that if you want to use the key tracking, the filter needs note events so it can track the pitch.

Ring Modulator

Multiplies the audio inputs 1 and 2.

Stereo Combinor

Audio input 1 will become the left side of the stereo signal, audio input 2 the right side.

Stereo Splitter

Splits the left and right sides of the incoming audio into output 1 and 2.

Event Generators

Audio To Note Gate

The Audio To Note Gate generates a note-on event whenever the audio level envelope goes beyond the threshold level, and a note-off whenever the audio level envelope goes below the threshold level:

The Attack and Release parameters define how fast the audio level envelope reacts on the incoming audio stream.

Event Processors

Note Modifier

Modifies the key and velocity of the incoming note events.

MIDI Channel Splitter

Dispatches the incoming events to 1 of the 16 outputs based on the MIDI channel.

Note Key Splitter

Dispatches the incoming events to 1 of the 12 outputs based on the note key, i.e. C notes go to output 1, G# notes to output 9 etc.

This module can be very useful to create drum patches where each of the 12 keys triggers another sound. And there may be more creative uses for this module!

Modulation Generators

ADSR Envelope

Generates a Attack-Decay-Sustain-Release modulation envelope.

Note that the ADSR won't do much if you don't feed it with note events, as the ADSR curve is triggered by a 'Note On' event!

LFO

Generates a low frequency modulation signal.

Wobble Generator

Generates a randomly changing modulation signal. Changes are within the bounds you indicate.

Modulation Processors

Modulation Mapper

With the Modulation Value Mapper, you can transform the incoming modulation values so that the output modulation values are smaller/larger and/or have inversed polarity:

In the above picture example, we've set the Minimum to 0 % and the Maximum to -50%. This way the level of the input signal is reduced to 50% AND inversed.

Inputs/Outputs

Audio Input

Where the audio comes in.

Audio Output

Where the audio goes out.

Audio Input (MM)

Delivers the audio input as multiple mono audio signals just as it comes from your audio device. Only available in the Modular Session Area.

Audio Output (MM)

Outputs the audio as multiple mono audio signals just as it goes to your audio device. Only available in the Modular Session Area.

Event Input

Where the events comes in.

Event Output

Where the events go out.

Others

Audio File Recorder

The Audio File Recorder simply records the incoming audio signal.

To actually record, make sure the Record Audio button in the Transport Panel is enabled, and click the Record button. (or press the proper shortcut).

Double-click the Audio File Recorder to edit its settings.

Also read the doc page about Recording.

Rack

Racks are described in detail here.

Send

The incoming signal simply goes to output 1, but part of the signal also goes to output 2.

Patch Point

Is a generic plug-in that simply bypasses the incoming signals.
Can be used as a target module from which you can then dispatch the audio/events to one or many other target modules.

Event Monitor

Bypasses and displays the incoming events.

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