MU.LAB Docs MUX   

The MUX is a flexible and powerful effect plug-in. You can do almost anything with it! Because under the hood it is 100% modular and so you can build almost any effect you want!

The MUX editor has 2 faces:

The Play Editor is for when you simply want to play with the MUX presets and tweak their front parameters.

The Deep Editor is for when you want to open the MUX and edit the very construction of a preset.

Play Editor

In the Play Editor you can quickly browse the MUX presets in the library and tweak its main parameters.

If you have created a preset in the Deep Editor, and you want to properly position the main parameters, then [Shift]+drag the parameter box. These main parameter positions are saved with the preset.

If you would like to see what's under the hood, you can switch to the Deep Editor by pressing [Tab] or via the Options menu.

Deep Editor

In the Deep Editor you can edit the very architecture of a MUX preset, and define the meta parameters.

Using the MUX Deep Editor is very similar to using the Modular Area.

Note that building modular patches is rather for experienced users. If you want to keep things simple, just stay in the Play Editor and use the presets in the library and tweak the front panel parameters as you want

Most important thing to know is that you need an audio/event input and an audio/event output. Then in between these you can connect whatever modules you like, including VST plug-ins.

This means that you can make MUX patches which combine several of your VST plug-ins in an original way, assign Meta Parameters to specific VST parameters, and you can save this patch into your preset library.

Modularity

You can make a MUX patch as simple or as complex as you want.

You can find more detailed info on the available modules here.

Meta Parameters

Each MUX patch can have up to 16 Meta Parameters which wil appear in the Play Editor and at the top of the Deep Editor.

A Meta Parameter can control one or more parameters of the modules used in the patch.

To edit the parameter mappings of a Meta Parameter, right-click its knob and choose "Edit Parameter Map".

You can add new mappings by double-clicking the background, by pressing [Insert] or via the context menu.

Meta Parameters that are effectively used will automatically appear in the Play Editor. In the Play Editor you can move the Meta Parameters by [Shift]+drag the parameter box. This way the patch creator can make a ready-to-play patch and only provide the most relevant parameters in the Play Editor.

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