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The PolySynth is a flexible and powerful synth engine capable of producing almost any sound you want.
It is very similar to the MUX except that it can only use a selection of modules, the ones that are capable of doing polyphonic processing.
The PolySynth is typically used within a MUX. Then the MUX patch can include effects like reverb and echo that will be applied to all voices.
Note that building modular synth patches is rather for experienced users.
If you want to keep things simple, just stay in the Play Editor and use the presets in the library and tweak the front panel parameters as you want
If you do want to build your own synth architectures, but you don't have the necessarry background info, visit this interesting page on Wikipedia.org: Intro To Sound Synthesis
Every PolySynth patch should have a "Main Envelope".
This envelope defines when a PolySynth voice is finished.
For example, a patch with a short amplifier envelope and with a long filter envelope. By default, the PolySynth will only finish the voice when all envelopes are finished. But in this case this would create voices which will play (and consume CPU power!) for a long time, while you only hear them for a short time.
So indicating a proper Main Envelope is important in optimizing the voice allocation algorithm, and regarding CPU consumption. Indicating a proper Main Envelope is the responsibility of the patch designer! A good patch has set a proper Main Envelope.
The Main Envelope can be set by right-clicking an envelope and choosing "Set As Main Envelope".
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